Asset Import & Management
Import base characters, garments, and animations while exporting generated data for user iteration and refinement, ensuring compatibility with Maya, Blender, and other 3D software.
Bring your worlds to life by instantly creating thousands of diverse, game-ready characters at scale. Fully customizable characters and always visually consistent. Engine-agnostic and built for any platform and engine. Popul8 empowers you to craft vibrant, dynamic environments with ease.
Automate garment and accessory fitting at scale for any character shape. Handle layering and rigidity while processing thousands of assets across different models. Apply a new asset to all or fit all assets onto a new character, ensuring accurate transfers and reducing manual work.
Generate game-ready assets that match imported specifications and topology, with optimized formats for smooth integration. Built for efficiency, assets work with any pipeline or engine. Supporting standard formats and Unreal/Unity compatibility, assets are ready for immediate use and integration.
Get started with Popul8 Express for fast, self-service character creation or Popul8 Enterprise for full customization and integration. Select the version that best fits your workflow and production needs.
Teams & Project Needs
Customization
Engine
Pricing
Customer Support
Want a new feature?
Fast & Self-Service
Indie & Small Teams
Unreal, Unity
Annual Subscription
Standard Support
Tell us what you like
Custom & Scalable
Large & Mid-size Studios
Unreal, Unity & Proprietary
License per Game
Full Client Support
Yes, we can do it!
Import base characters, garments, and animations while exporting generated data for user iteration and refinement, ensuring compatibility with Maya, Blender, and other 3D software.
Visualize imported assets, even with errors, individually or combined. Apply edits like painting rigidity or culling regions to refine and optimize integration.
Create base variations from a character, modifying body types (heavy, short, thin) and facial traits (nose, ears, jawline) to match the desired style and data requirements.
Whether you're building expansive open worlds, crafting dynamic NPC systems, designing highly customizable characters, or optimizing large-scale asset pipelines, Popul8 automates character creation to fit your production needs.
Let's Get StartedIntegrate Popul8 exported data into Unity or Unreal, enabling users to quickly bring characters into the game with accurate materials, animations, and optimizations.
Manage and control how groups of characters (crowds) are generated, modified and optimised,
ensuring varietey and performance efficiency.
Refit garments and accessories across diverse templates, body types, and face shapes, with user-controlled parameters for precise adjustments and customization.
Custom & Scalable
Fast & Self-Service
Asset Import and Management
Asset Importing
Asset Management
Skin Transfer / Auto-Skinning
Rig Transfer
Visual Asset Editing
Shape Editor
Create New Shapes
Bone Shaping Rig Transfer
Shape Editor Presets
User Customizable Shape Editor
Crowds
Crowd Management
Crowd Rendering
Crowd Rendering (User Shader)
Optimized Project Data
Asset Fitting
User Defined Asset Fitting
Intersection Editing
Rigidity Painting
Culling Information
Manual Culling
Automatic Culling
The Bridge
Bridge to Unity
Bridge to Unreal
Bridge to Proprietary Engine
Bridge to Maya
Verification System
QA & Verification System
Headless (CI Integration)
Content Generation
Photo to 3D character
Concept Art to 3D character
AI Character Generator
Hybrid Editing
In Game Character Editor
Character Editor in Unity
Character Editor in Unreal
Character Editor in Proprietary Engine
Character Editor Configuration
Customer Services
Custom Features
Full Client Support
Teams & Project Needs
Asset Importing
Asset Management
Skin Transfer or Auto-skinning
Rig Transfer
Visual Asset Editing
Shape Editor
Bone Editing Transfer
Shape Editor Presets
User Customizable Shape Editor
Crowd Management
Crowd Rendering
Optimized Project Data
Asset Fitting
Intersection Editing
Rigidity Painting
Manual Culling
Automatic Culling
Character Editor In-Game
Character Editor Configuration
Bridge to Game Engine
QA Verification System
Headless CI Integration
2D (Photo) to 3D character
AI Character Generation
Hybrid Character Editor
Custom Features
Development As A Service
Project Admin & Setup
Popul8 API & SDK
Fast & Self-Service
Limited Configuration
Full capabilities
Deformable with no bones
Shapes, bones & skin weights
Full Capabilities
Full Capabilities
Full Capabilities
Basic
Custom shapes user specifications
Limited
Custom shaders
Limited
Limited
Limited
Full Capabilities
Full Capabilities
Fix all intersections automatically
Custom Editor Face and Body
Custom Editor Configurator
Unity & Unreal
Verify Asset (intersections, names...)
Limited
2D face photos & concept art to 3D
Synthetic 3D character generation
Mix 2 base templates
Bespoke features
Custom work (repo, cleanup data...)
Limited
Integrate Popul8 in your pipeline
Custom & Scalable
Custom configuration & Bespoke
Full capabilities
Full capabilities
Shapes, bones & skin weights
Full capabilities
Full capabilities
Full capabilities
Custom presets (different topology)
Custom shapes user specifications
Full capabilities
Custom shaders
Full capabilities
Custom setup, bespoke
Full capabilities
Full capabilities
Full capabilities
Fix all intersections automatically
Custom Editor Face and Body
Custom Editor Configurator
Unity, Unreal, Maya, Custom Engine
Verify Asset (intersections, names...)
Auto-build, full capabilities
2D face photos & concept art to 3D
Synthetic 3D character generation
Mix 2 base templates
Bespoke features
Custom work (repo, cleanup data...)
Full Setup & onboarding
Integrate Popul8 in your pipeline